Technomancers
Technomancers and Sprites
Technomancers and their Attributes
A Technomancer’s “network” is just her own body. As such, her attributes on the Matrix are not dependent upon her equipment in any meaningful fashion.
Firewall A Technomancer’s Firewall is equal to her Willpower.
Response A technomancer’s Response rating it equal to her Intuition.
Signal A technomancer’s Signal rating is equal to half her Charisma, rounded up.
System A technomancer’s System rating is equal to her Logic.
“Frankly, I don’t see why my existence should have to make sense. It is the providence of every sapient creature that they exist only after their creation and thus be inherently uncertain as to their original formation. It would, I think, be fundamentally unfair if you had certainty as to our origins just because you existed before us.”
The Deep Resonance has been kicking around for about a generation. Maybe longer if you believe some of the conspiracy theories. Deep in the Matrix there is a kind of music, and it seems to shape things as much or more than it is created by the hands of man. Technomancers are the latest result in the ongoing tale of the Deep Resonance. They can do things with the Matrix that others cannot. Considering that the average man on the street is literally a block out of which the Matrix is built, that makes people uneasy.
Resonance or Dissonance? I prefer half a Dozen.
“I want you to consider this combat shotgun very carefully before you tell me your opinions on Skub. Are you for or against? There is obviously, no middle ground here.”
The Deep Resonance does not explain itself. Technomancers “hear” it, and they have abilities that are beyond those of ordinary men. But are those abilities because of the Deep Resonance or in spite of the Deep Resonance? If their powers come from the DR, can they expand their skills by listening more to it or the places in the Matrix that it doesn’t exist? Noone knows for sure, but many technomancers are willing to shiv each other over these and other questions. The discussions are essentially theological, as for one thing listening for the silences and listening for the notes actually means that you are listening just as hard to the Matrix as a whole and nothing has actually changed except your attitude to it. Very basically technomancers fall into “Resonance” camps and “Dissonance” camps. The Dissonance speakers believe that it is the ways in which information interference causes static and echoes that ultimately results in their powers. The Resonance speakers believe that it is the way that information feeds on itself and culminates in the creation of something of revolutionarily more complexity that somehow results in their powers.
Who’s right? I don’t know. Maybe they are both wrong, or right. But game mechanically they all have the same abilities. These rules assume that your character is a Resonance speaker, but if you want to put a “D” instead of an “R” on your sheet that’s fine. Your Dissonance attribute works exactly the same as the Resonance attribute of another technomancer. Other questions, such as whether the Deep Resonance wants something from you, whether the Resonance needs to be helped or fought, whether it is the Song or the Silence which should be described, whether other technomancers are a good sign, whether metahumanity should shed mortal existence and transcend into a digital existence, are all important questions that your character should have firm and possibly contradictory beliefs on. After all, technomancers kill each other over these and other questions. But they don’t actually change anything on your character sheet, so we’ll leave them to your imagination.
Learning Complex Forms
Learning a Complex Form costs 3 BP (or 5 Karma if you use Karma). It requires a Logic + Compiling (3, 1 day) test. However, it also requires a Resonance Formula or a Teacher. A Registered Sprite can function as a teacher. Resonance formula are crazy nonsenical segments of massive, nonfunctional computer code.
Technomantic Groups: Tribes, Cults, Choirs, Bands, or Gangs
“I’m not really seeing Cindy anymore because she had the whites of her eyes surgically removed. That and she only wanted to use me as a crystal seed to sublimate all of human consciousness into a post-singularity apotheosis. I couldn’t hang with that either.”
Joining a group of Technomancers is a very reasonable endeavor. It gives the same cost benefits towards Submersion as group joining does for magical initiations (20%). Joining a group also costs 3 BP (or 5 Karma if you use Karma). Getting into the group requires not only an invitation but also a successful Charisma + Registering (3) test. The prospective member gets +1 die for every stricture the group holds to. There is no limit to how many groups a Technomancer can be in, and once she has successfully joined one it costs no BP to join another. Technomancers in the same group can use each other’s Resonance Nodes and can more easily teach each other Complex Forms.
Echoes. Echoes.
“Do not leave the code of the virtuakinetics long in the dustbin, but delete it quickly and scour it bit by bit from the data stores of your system. Great holes secretly are digged where the fiber optic backbone ought to suffice, and things have learnt to walk that ought to crawl…”
Sigh. The Echoes made available in the Basic Book are with only one exception extremely lame. +1 to Biofeedback Filter program? Seriously? Blow that. Here are some Echoes you might actually want:
Overclocking. The only good one in the basic book. Go for it.
Aegis A technomancer with Aegis adds her Submersion Grade to the Signal Defense she provides.
Amplitude The technomancer’s Signal is increased by 1. This Echo can be taken multiple times, and its effects stack.
Datamasking A Technomancer with Datamasking can make Matrix Stealth checks with Resonance + Hacking instead of Intuition or Logic + Hacking if she wants. In addition, any time she makes a Matrix Stealth check she adds her Submersion Grade.
Datamining Similar to Divining, the technomancer gleans information directly from the Deep Resonance in some suitably creepy and cryptic fashion. The base dicepool is Intuition + Data Search.
Invoking A Technomancer with Invoking can upgrade Great Form Sprites during a Registering or Reregistering session. The dicepool is Resonance + Registering + Sprite’s Rating. Fading has 50% more DV than the Registration would normally.
Listening A technomancer with Listening can hear the Deep Resonance well beyond where she is able to actually affect things. The technomancer can passively sense the presence of Background that is within a radius of her equivalent to 2 more than her actual Signal rating for high density signal. By concentrating for a complex action, she can attempt to pick out individual the presence and actions of Matrix devices in that area. The dicepool is Resonance + Electronic Warfare + Grade; and the information gained uses the Detection Spell results on page 198 of SR4.
Squatting Similar to Geomancy, Squatting attunes a Background to the technomancer. Resculpting the Resonance in an area requires a Registering test and a lot of time.
Telecommuting Normally a technomancer cannot follow a connection between servers in VR if the intervening territory includes an area which doesn’t get signal. A technomancer with telecommuting can do so by instantaneously existing on both sides of the connection and thus never getting cut off from the Deep Resonance. Rumors persist of a Deeper Echo based on this technique which is usable in combat somehow.
Are these the only Echoes? Heck no! For one thing, there are Deeper Echoes which build off of existing Echoes like Advanced Metamagic build off of regular metamagics. You can fill them in yourself if needed, and remember that Technomancy is really young and new. The fact that people on the Matrix persist in spreading rumors of secret Echoes called Banding, Whispering, Reset, Forgetting, Retrieving, and Supercooling does not mean that these Echoes ever have to show up in the hands of players in your campaign. They may not actually exist.
Sprites
Sprites are the primary selling point of technomancers in Shadowrun, and function very similarly to Spirits. Because they do have arbitrarily defined limitations, they are not inherently world destroying as “Agents” were, so of course we would want to include them in any overall Matrix overhaul. Nonetheless, it is painfully clear that the writeup in the basic book is incomprehensible gibberish and relatively little of it can be salvaged. I mean hell, the “Fault Sprite” is supposed to be a combat monster, but it actually can’t fight at all because it is incapable of detecting icons in the matrix (and thus cannot make attacks under any circumstances). That’s dumb. So this is a completely redone version of Sprites. The statlines and powers on pages 236 and 237 of the basic book are not salvageable in any fashion.
Sprites are almost never actually “in” a particular device, but instead float around in free space as a ripple in the Resonance which surrounds Matrix devices. Like technomancers, a sprite is considered to be connected to all systems within range of themselves. A sprite can “be” anywhere, and can move its location at the speed of light. But sprites suffer a reduction in rating if they are in an area with limited wireless connectivity (such as a dead zone) or an area with lots of interference (such as a jammed area). If a Sprite is ever beyond its signal range to all Matrix devices, it is destroyed utterly. Every sprite has the same signal range as the technomancer who compiled it.
Types of Sprites
“I’ve heard your song. It’s a bad song.”
There are now ten categories of Sprites, and each technomancer has a personal song which can compile just five of them. Like magical traditions, each individual interpretation of the Deep Resonance assigns one type to each category of programming, and registered sprites of that type can assist a technomancer in learning or sustaining Complex Forms of that is appropriate to the category that the Sprite applies to. A Sprite does not need to have an appropriate skill to affect a category of forms in that manner.
Archive Sprite
Cha Int Log Wil Sys Resp Fire
R+0 R+2 R+3 R-1 R-1 R-1 R-1
Skills: Computer, Datasearch, Electronic Warfare
Complex Forms: Decrypt, Encrypt, Fabrication, Recover, Reveal Contents, Obscure, Who Is
Powers: Filter, Find, Skill (any Knowledge skill)
Optional Powers: Antivirus, Innate Form (Analysis), Signal Management, Skill (any Knowledge skill), Spam
Corruption Sprite
Cha Int Log Wil Sys Resp Fire
R+1 R-1 R+0 R+2 R-2 R+0 R+0
Skills: Computer, Cybercombat, Datasearch, Software
Complex Forms: Crash, Data Bomb, Encrypt, Misplace, Obscure
Powers: Gremlins, Spam, Tesla Burst
Optional Powers: Chain Letter, Innate Form (Attack), Message, Popups
Crack Sprite
Cha Int Log Wil Sys Resp Fire
R+1 R-1 R+0 R+0 R-2 R+2 R+0
Skills: Computer, Datasearch, Electronic Warfare, Hacking
Complex Forms: Backdoor, Intercept, Jedi Trick, Master Control, Ostraka
Powers: Chain Letter, Data Masking, Message
Optional Powers: Find, Innate Form (Communications or Exploit), Gremlins, Merge, Popups
Flame Sprite
Cha Int Log Wil Sys Resp Fire
R+2 R-1 R+0 R+0 R-2 R+1 R-1
Skills: Cybercombat, Datasearch, Hacking, Intimidate
Complex Forms: Denial, Impersonate, Jedi Trick, Jingle, Probe, Who Is
Powers: Chain Letter, Innate Form (Attack), Message, Spam
Optional Powers: Antivirs, Clarity, Gremlins, Pop Ups, Tesla Burst
Flirt Sprite
Cha Int Log Wil Sys Resp Fire
R+2 R+0 R+0 R+1 R+0 R+0 R-3
Skills: Datasearch, Electronic Warfare, Con, Etiquette
Complex Forms: Brain Scan, Impersonate, Who Is
Powers: Innate Form (Communications), Message, Spam
Optional Powers: Data Masking, Desu, Filter, Skill (choose one Language)
Fraud Sprite
Cha Int Log Wil Sys Resp Fire
R+1 R+0 R+0 R+0 R+0 R+2 R+0
Skills: Computer, Datasearch, Electronic Warfare, Hacking, Forgery, Artisan, Con.
Complex Forms: Fabrication, Probe, Reveal Contents
Powers: Data Masking, Message
Optional Powers: Chain Letter, Desu, Innate Form (Exploit), Popups, Signal Management
Industry Sprite
Cha Int Log Wil Sys Resp Fire
R-1 R+1 R+2 R+0 R+1 R-2 R-1
Skills: Artisan, Computer, Datasearch, Mechanic
Complex Forms: Backtrack, Fabrication, Medic, Terminate Connection
Powers: Find, Gremlins, Merge, Stability
Optional Powers: Clarity, Find, Innate Form (Analysis or Pilot), Skill (choose a Technical or Vehicle Skill)
Machine Sprite
Cha Int Log Wil Sys Resp Fire
R+0 R+2 R+0 R-1 R+1 R+1 R-1
Skills: Computer, Data Search, Electronic Warfare, Hardware
Complex Forms: Clearsight, Recover, Reveal Contents, Terminate Connection
Powers: Merge, Skill (choose one Vehicle Skill), Stability
Optional Powers: Find, Innate Form (Operations or Pilot), Signal Management, Skill (choose a Technical or Vehicle Skill)
Sentry Sprite
Cha Int Log Wil Sys Resp Fire
R-2 R+1 R+0 R+0 R+1 R-1 R+2
Skills: Computer, Cybercombat, Data Search, Electronic Warfare
Complex Forms: Armor, Backtrack, Crash, Medic, Terminate Connection.
Powers: Antivirus, Data Masking, Signal Management
Optional Powers:
Tesla Burst, Stability, Message, Innate Form (Analysis or Attack), Clarity
Powers of Sprites
Antivirus
The Sprite may grant its rating in bonus dice to soak Icon damage to a number of icons up to the Sprite’s System. If more than one Sprite is providing Antivirus to the same device or network, use the teamwork rules.
Chain Letter
The Sprite opens a connection with the target which then begins attempting to open up connections with other networks and devices. The Sprite makes a Charisma + System check opposed by the target’s Firewall + Willpower + Signal Defense (if any). Every net hit represents a combat turn in which any node can open a connection with the target with a Free Action.
Clarity
The Sprite’s mere presence causes the Resonance to be audible as a low hum even to non-technomancers. Any static zones within the sprite’s Signal range are reduced in rating by half the Sprite’s rating. This is determined before the Background has a chance to reduce the Sprite’s rating.
Data Masking
The Sprite can appear to be any kind of Icon it chooses. This includes background iconography, allowing the sprite to become effectively invisible. Only those who get a number of hits on a Matrix Perception test equal to the hits it gets on a Response + Intuition test can perceive it for what it is – or at all if it doesn’t want to be seen.
Desu
Desu desu desu desu desu, desu desu. Desu desu desu. Desu desu desu:
Desu. Desu desu desu desu desu desu. Desu; Desu; Desu. Desu desu desu.
Filter
The Sprite’s presence actively removes clutter from the Resonance. Any spam zones within the sprite’s Signal range are reduced in rating by half the Sprite’s rating. This is determined before the Background has a chance to reduce the Sprite’s rating.
Find
The Sprites claim that information in data stores throughout the Matrix all feed into the Deep Resonance, that they can in some way be accessed regardless of whether Matrix topology allows a connection in the traditional sense. This is indicated quite clearly with the Find power – which allows a Sprite to make an Intuition + System test to say where a fact or file is actually located. Actually getting to that place may be difficult, but the first step in any journey is discovering where you are going. More encrypted data has a higher threshold to Find.
Gremlins
A Sprite with the Gremlins ability can make a device fail. The Sprite rolls twice its rating, if the target device is not part of a network, it simply rolls its Firewall to resist. If the device is part of a network, the resistance is made with Firewall + Intuition. If the sprite gets any net hits, the device fails as if a glitch had occurred. If the sprite achieves extraordinary success, the device fails catastrophically, as if a critical glitch had occurred.
Innate Form
A Sprite with the Innate Form power gains knowledge of one complex form that the compiling technomancer knows. If the Innate Form power is followed by one or more categories in parentheses, the Complex Form must be chosen from one of those categories.
Merge
Normally speaking, a sprite is not “in” a device, but a Sprite with the Merge power can do so. The sprite simply finds an orphan device and joins with it. The device behaves as if the sprite were networked with it. The sprite then can only interact with the Matrix through the device’s own wireless or wired capabilities, but so long as the sprite is merged with a device it is not affected by Background as a sprite normally would be. In this way a sprite can crawl into a drone and drive off into a dead zone without winking out of existence.
Message
A Sprite with Message can instantly send information to any Matrix address, regardless of real location. This message is low information density, and can thus only contain words, pictures, and instructions – not meaningful executable code. This email travels through the resonance realms and arrives instantaneously and cannot be intercepted. Both the Sprite and the target must be connected to the Matrix, but there need not be a literal or knowable connection available between the target and the Sprite. Even the speed of light is not a factor as the message does not actually travel through intervening space in any meaningful sense.
Pop Ups
The data-trail of some sprites is dangerously unstable and full of malicious code fragments. When such a sprite succeeds in using any Connection range form against another icon, that icon must resist the sprite’s rating in Icon damage in addition to whatever effects the action would normally have. Furthermore, if another icon successfully connects with a Connection or Handshake ranged program or form against the sprite, that icon must resist the sprite’s rating in Icon damage as destabilizing code rushes up the connection automatically.
Signal Management
A Sprite with Signal Management provides Signal Defense even though it is a Sprite.
Spam
A Sprite with Spam can fill up data stores with unwanted and useless information and queries. The veracity of all information in the target data stores is reduced by the sprite’s rating.
Stability
A device protected by Stability does not suffer mishaps. Glitches are ignored and Critical Glitches are treated as the regular kind while operating the targeted device.
Tesla Burst
The sprite causes a discordant burst of electrical activity throughout the area of its Signal range. Any devices with a Signal less than the sprite’s rating have their wireless projecting abilities burnt out . Devices with a device rating lower than the sprite’s Signal become permanently nonfunctional.
Great Form Sprite Powers
“There are more things in the Matrix than are dreamt of in your philosophy.”
When a Sprite is upgraded to Great Form, it may acquire a special power. The powers are very impressive, and using any one of them is a Task. Others exist, but here are some examples that may resonate with a particular song.
Akashic Recording
With the expenditure of a Task, the spirit simply creates Truth® on the Matrix. A fact, identity, or story resonates through the Matrix until it has always been there. This newly ancient wisdom has an apparent Veracity equal to the Sprite’s Rating.
Puppeteer
With the expenditure of a Task, the sprite extends itself into a metahuman’s brain, transforming the body into an extension of the sprite’s network. The Sprite rolls double its rating. The victim rolls Willpower + Firewall (Signal Defense applies). If the Sprite succeeds, the victim becomes a node that the sprite runs on. The newly combined entity uses the physical attributes of the victim increased by the Rating of the Sprite, and the Sprite’s Metal attributes.
System Failure
With the expenditure of a Task, the Matrix collapses for kilometers around. The Sprite retreats into a Resonance Realm and like a drain in the sink the Matrix itself spirals out of the world with it. The Sprite rolls double its rating, and all all servers, networks, and devices within the sprite’s Rating in kilometers which fail to equal that number of hits on a Firewall + Willpower + Signal Defense test have all their connections terminated and all their data stores erased.
Cyberware actually has failsafes for this sort of thing, and in most cases firmware takes over seamlessly. When a cybereye’s data stores go down the character’s saved videos are all gone and the appearance on the eyes will revert to factory defaults – but the character is unlikely to lose the ability to see. It is not recommended to roll separately for the resistance of every single network in a major city – simply assume that the number of data stores brought down is proportional to the number of hits the sprite achieves, and actually roll dice for the story important data stores like the PANs of player characters.
Unmake
With the expenditure of a Task, all traces of a piece of information vanish from the Matrix without a trace. It is as if a person had never existed at all. Every footnote, every link, every corroborating piece of documentation simply cannot be found. A sprite cannot remove knowledge with a Veracity higher than its Rating.
Wealth
With the expenditure of a Task, bank accounts increase, catalog orders are made and paid for, and invoices are lost. Over the course of the next week the target’s real wealth is increased by 10,000¥ per hit on a System + Charisma test.
Technomantic Mentors
“Every song has a singer, and deep enough in the Matrix there are singers of every song that will ever be heard. Their voices resonate through the worlds of data and create patterns and dischordant hymnals that we use as knowledge.”
Like magicians, some technomancers receive guidance from powerful sprites which may not actually exist. The Mentor quality costs 5 BP. When a technomancer gets a bonus on a type of form, she gains that bonus when using a form from that category. But she also gains a bonus when resisting forms and programs from that category. There are lots of potential mentors, and those presented here are just a small sample.
The Empress
Appearing as a figure of a beautiful and human ruler of ancient times, the Empress feels that she is entitled to rule. Like an ancient African Queen, she is a patron of industry and war. She cleaves closely to rules of propriety and honor.
Advantages +2 to Industry or Sentry Sprites (player must choose), +2 to Mechanic
Disadvantages Followers of the Empress stand on ancient manners and they are not to be crossed. She must make a Charisma + Willpower (3) test to restrain herself from responding to an insult or sleight in kind or back down from a challenge to her authority.
The Fairy
Capricious and mean, the Fairy rarely appears as a friendly Tinkerbelle and spends a lot more time stealing children and maliciously rewriting code.
Advantages +2 to Flame or Fraud Sprites (player must choose); +2 to Palming
Disadvantages A follower of the Fairy is a malicious prankster always. She must make a Willpower + Charisma (3) test to avoid taking advantage of the misfortunes of others. A joke at other’s expense is good, a joke at the expense of other’s misery is splendid.
The Great Cat
Powerful and alone, the Great Cat stalks silently through the Matrix silencing code as it sees fit as part of a greater song that only it can hear. Appearing as a tiger, a leopard, or a jaguar, the Great Cat is no docile pet, but a terrible and capricious monster.
Advantages +2 to Attack checks, +2 to Infiltration checks.
Disadvantages The Great Cat is a feral beast, discontent to operate in the worlds of men. A follower of Great Cat feels a great well of mistrust for metahuman society and face to face communication. She must make a Willpower + Charisma (3) test to speak with a stranger.
The Great Tree
The Great Tree is a master planner and creates a song which resonates deeply in the core of the Matrix, far beneath the surfaces which ordinary users interact with.
Advantages Followers of the Great Tree gain a +2 to Registering and Reregistering; +2 to Leadership tests.
Disadvantages Followers of the Great Tree have a tendency towards megalomania, believing that their plans are “perfect”. When confronted with information that implies that a plan they have concocted is unraveling or insufficient to cover the responses of an enemy, they must make a Willpower + Charisma (3) test or continue ahead with their original plan, confident that their plan cannot be stopped by the peons arrayed against it.
The Leviathan
The Leviathan is an unstoppable force lurking within the Matrix. Slow to action, the Leviathan meets out loud dischordant noise which reverberates around the Matrix interminably. Followers of the Leviathan take forever to do their turns.
Advantages +2 to Damage Resistance tests; +2 to Communications checks.
Disadvantages A Leviathan is slow to act at the best of times. A follower of the Leviathan must make a Willpower + Charisma (3) test to act on the first Initiative Pass of any sudden situations (such as combat). Also, they take a really long time with menus, bathrooms, and other social situations of variable duration.
The Maiden
Seemingly younger than the other mentors, the Maiden feels palpably immature
to most technomancers who deal with her. But that’s OK, because her followers are the same way. Hopelessly romantic, the Maiden is looking for the kind of Love that might appear in a fairy tale, a flatvid romantic comedy, or a trideo show for teenage girls.
Advantages +2 to Signal Defense, +2 to Etiquette Checks
Disadvantages Having what is in many ways the mentality of a teenage pink-lace wearing ork girl, followers of The Maiden find it exceedingly difficult to believe that they are not destined to fall in love, have a beautiful wedding, and live happily ever after. Whoever she happens to have fallen for right now is in for extensive crushes and possible stalking. Behaving in any way rationally with respect to her current love interest requires a Willpower + Charisma (3) check.
The Rat
Constantly searching, constantly skulking, the rat avoids direct confrontation whenever possible. However, a rat is never satisfied with “enough” and is constantly exploring its surroundings, testing the waters and the sounds. Rat attempts to insinuate itself everywhere, to gather notes for the perfect song: a resonance that even it cannot imagine.
Advantages +2 to Analysis; +2 to Perception
Disadvantages Whether she has just found paydata or the prize at the bottom of a box of SugarBombs, a follower of Rat is never satisfied. Good enough never is. A follower of Rat must make a Willpower + Charisma (3) check to end a task when objectives have been achieved. Ending a task because security is breaking down the door is fair game.
The Scarecrow
The Scarecrow is a doll made in a twisted mockery of metahumanity. Created to spread terror, the Scarecrow literally exists for fear. Now the Scarecrow has itself become a doll maker, and its creations carry the banner of trepidation to the distant corners of he Matrix. They say the most unnerving sights are those which are almost, but not quite metahuman. The Scarecrow is as nearly metahuman as they come.
Advantages +2 to Sensor Checks, +2 to Intimidate Checks
Disadvantages The Scarecrow hates with a the fury achievable only by the synthetic. Built for confrontation, its followers relish nothing but. They must make a Willpower + Charisma (3) check to avoid escalating a conflict, no matter how small or senseless.
The Spider
The Spider lurks in the shadows, slowly spinning a web that reaches across the length and breadth of the Matrix. It is a song which ensnares data and consumes it. The notes of resonating information wrapped up where they cannot be heard.
Advantages +2 to Operations; +2 to Matrix Stealth checks
Disadvantages A follower of the Spider flees the coming of the light. She must make a Charisma + Willpower (3) test or immediately flee or seek cover whenever caught in a fight. Assuming that there is anywhere to flee of course.
The Tempest
A mad cacophony permeates the communications of man. The static on the edges blurs into a storm of conflictory particles of discordant noise. This cyclone of data corruption is often passed off as merely the inevitabilities of entropy on a large system, but followers of The Tempest see the work of a destructive and awesome force. And they listen to it, and it tells them things.
Advantages +2 to Attack; +2 to Analysis
Disadvantages -1 to Communications and Matrix stealth checks. Followers of The Tempest also listen to music really loud with lots of distortion, over and above what the artists actually intended – this sort of behavior makes them bad room mates almost without exception.
”Encryptions Don’t Work That Way! Goodnight!”